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Blender 2.9 shortcuts
Blender 2.9 shortcuts






blender 2.9 shortcuts

Ctrl + Alt + C : Give a constraint to the active bone, targeting one other selected bone.In envelope display mode, it changes the outer envelope size (the Dist value from the Armature Bones panel). Alt + S : In b-bone display mode, this scales the size of the display thickness.L : Selects all bones connected to the bone currently under the mouse arrow.M : Opens a menu of options to mirror the selected bones.W : Opens a menu to either rename bones to the suffix of the opposite side, or to subdivide the currently selected bones (suffix mirroring works on duplicated bones, which will have a number suffix after the L/R suffix).Ctrl + P : Makes the selected bone the child of the selected active bone.Ctrl + N : Recalculates the bone roll angles.It can be assumed that ⇧ ShiftD duplicates bones since it duplicates other types of objects, and Blender typically uses the same key for the same functions, even if the objects or modes are different. Some keys may not be listed, such as ⇧ ShiftD, which duplicates a bone in edit mode. Here are some of the hotkeys for working with bones in edit and pose mode. This chapter shows some basic rigging shortcuts and helper. This can be used continously, hiding more and more parts of a model.ĪLT H returns all objects back to normal. General Short Cuts (Edit mode) Add a vertex / subdivide an Edge

blender 2.9 shortcuts

This article is mostly a reminder for myself, with some useful shortcuts and short explanations on things i use but tend to forget.








Blender 2.9 shortcuts